Camera Angles

These are the camera angles I agreed with my client for the final renders. Camera_01
Camera_02
Camera_03
Camera_04
Camera_05
Camera_06
Camera_07
Camera_08
Camera_09

300 Words Rationale_Artefact 02

In comparison with my first artefact, the scene in the second one is been lid using a high key lighting technique and I was trying to achieve an early in the morning shot. At first I thought of changing my shot and choose a different area of the scene as my final render. I experimented with some new shots and elements in the scene as well as lighting. I tried different angles with my light in order to achieve long soft shadows and simulate an early morning hour of the day. After a lot of test renders I’ve decided to use the same shot from the first artefact so that I have the same shot, but showing different hours of the day. With my shot in place I carried on with the lighting, testing out different angles and trying to get interesting long shadows. After a few test renders I decided on the angle and intensity of my light. However, the picture was still too flat and I had only a few shadows in my scene and the scene looked like it was in the middle of nowhere. Since my scene is set to a city environment I thought to put a building opposite my shot in order to get some shadows from that building, in my scene. Furthermore, I removed the characters from the scene and I closed the doors of the restaurant to give the sense that no one is out on the street at this time so it has to be early in the morning and not late afternoon (the angle of the light and shadows indicate that its either early in the morning or late afternoon). Finally I added a car opposite my scene to capture its reflection in the big restaurant window and give some more interest to the final image. I also used depth of field to give more sense of depth.